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Perks

The Breath of the Wildathon has various perks that will help you on your journey. Some are specific to the team you choose for the main quests, others must be unlocked by completing challenges.


TEAMS (main quests only)


TEAM MIPHA
Mipha's Grace (Perk): one book on your TBR can be used to complete two challenges
Unique Round #1.0 Challenges: Wetland Stable + Zora's Domain
Unique Round #2.0 Challenges: East Akkala Stable + Akkala Ancient Tech Lab
Unique Round #3.0 Challenges: Korok Forest + South Tabantha Snowfield

TEAM DARUK
Daruk's Protection (Perk):
one partially completed book can count towards a challenge
Unique Round #1.0 Challenges: Dueling Peaks Stable + Kakariko Village
Unique Round #2.0 Challenges: Goron City + Abandoned North Mine
Unique Round #3.0 Challenges: Korok Forest + Woodland Stable

TEAM REVALI
Revali's Gale (Perk):
instead of drawing a Blood Moon card, read any book of your choice
Unique Round #1.0 Challenges: Bridge of Hylia + Lurelin Village
Unique Round #2.0 Challenges: Tarrey Town + South Akkala Stable
Unique Round #3.0 Challenges: Korok Forest + Thyphlo Ruins

TEAM URBOSA
Urbosa's Fury (Perk):
you can swap out one challenge from your path with one from another team (any prompt except Vah Ruta/Rudania/Medoh/Naboris)
Unique Round #1.0 Challenges: Lakeside Stable + Hateno Ancient Tech Lab
Unique Round #2.0 Challenges: Foothill Stable + Southern Mine
Unique Round #3.0 Challenges: Korok Forest + Forgotten Temple

PERKS


GLIDER PERK (main-rounds only)
Perk: in main-rounds you can complete the reading challenges in any order, you don’t need to follow the order set by your team’s path
How to get it: complete all 5 rune challenges in The Great Plateau mini-round

HORSE PERK (any round)
Perk: during any round of the readathon you can get a head start and begin reading 2 days before the official start date
How to get it: complete all 3 bonus challenges during The Quest main-rounds
Upgrades: you will be able to upgrade your Horse Perk by completing 3 x bonus challenges in additional Quest main-rounds
1 horse: start 2 days early
2 horses: start 4 days early
3 horses: start 7 days early
4 horses: start 10 days early (will be available after round 4.0)